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Technology
provides the world with a set of powerful tools for thinking,
working, and communicating. Many architects and designers
use computers to produce plans once drawn by hand. Contemporary
artists produce some of today's important and influential
art in high-tech films, videos, and gallery installations.
Technology is not the heart of art education, nor are these
ideas on using technology to teach art intended to direct
learning in art classes. However, new technologies can support
learning of the Art Texas Essential Knowledge and Skills (TEKS)
as well as offer students the opportunity to learn new technological
toolsimportant and useful in their own right.
The
implementation of technology into the art classroom must be
well-planned, organized, and carried out in a comprehensive
manner. If you are uncertain about which technologies are
available to you in your school or district, ask school administration
about your options. If there is not yet a school or district-wide
technology plan in place, consider initiating the discussion
with administrators, specialists, and faculty.
The
following ideas are intended to help teachers in the process
of implementing technology in public school art programs.
These thoughts and strategies are not exhaustive; rather,
they are intended to incite ideas for using technology in
art.
Technology
Supports Traditional Learning Goals
- By
offering additional means for teachers to accommodate different
learning styles and paces. For example, interactive technology
enables students to learn at their own pace, making decisions
within the structure of the program about what, and how,
they learn.
- By
motivating students to learn in new ways. The excitement
of exploring the Internet can spark student interest in
art.
- By
encouraging students' self-direction. Students can make
the choices of what and how to research online, how to use
technology such as still photography and video cameras,
and how to plan and create online journals.
- By
giving special needs students more opportunities to collaborate
with peers. Internet and interactive technologies can be
a rich source of peer coaching and cooperation among students.
Learners take on different tasks in working towards common
research, production, or presentation goals.
Technology
Provides New Learning Tools in Art
- By
providing students with valuable, new creative tools, such
as graphic art and design software.
- By
offering students efficient, exploratory ways to research
artists, trends, and styles with the Internet's network
of library catalogs, campus information systems, directories,
databases, archives, and other interactive media technology.
- By
enabling students to communicate with artists, teachers,
and students around the world in online discussion groups,
listserves, bulletin boards, and email.
- By
providing a new way for students to document and assess
their learning. Students can keep computer journals, learning
to scan their artwork and photographs of others' work.
Steps
for Integrating Technology into Art
Schools
must develop comprehensive plans for integrating technology
into their curricula. An effective plan is based on the shared
vision of teachers, administrators, parents, community members,
and technology experts. Technology should strengthen a district's
curricula and strategies for teaching the Art TEKS, providing
another method of engaging students in meaningful learning.
When a technology plan is in place, teachers might consider
the following strategies for making the most of these new
learning tools. If a plan is not yet in place, many of these
strategies can prepare teachers and students for future use
of technology.
- Create
an atmosphere that emphasizes collaboration.
- Develop
art activities that incorporate challenging, authentic tasks
with technological tools used as supports when they add
significant value to the learning experience. Learning the
content of the Art TEKS should be the primary goal. Incorporating
technology should be secondary.
- Seek
opportunities to collaborate with other art teachers; work
in teams to design and implement technology-supported projects.
- Join
students in learning new technology that expands learning
in art, demonstrating problem-solving and thinking skills
that show students positive ways to approach new learning
challenges.
- Design
activities so that every student has something to offer.
Draw from your knowledge base of students' strengths and
weaknesses to foster success and to bolster specific areas
of learning.
- Develop
assessment procedures to
monitor and learn from each student's progress.
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